Kaiju Exchange
A project in Singapore, Singapore by Capital Gains Studio000days
:
00hours
:
00minutes
Funding Unsuccessful
A resource management game pitting 1-4 players + 1 Automaton against one other and getting rich by trading monster parts.
Backers: 153
Average Pledge Per Backer: $69
Funded: $10,625 of $12,888
Dates: Feb 4th -> Mar 5th (31 days)
Project By: Capital Gains Studio
Backers: 153
Average Pledge Per Backer: $69
Funded: $10,625 of $12,888
Dates: Feb 4th -> Mar 5th (31 days)
Project By: Capital Gains Studio
$10,625
current pledge level
Last Updated: March 5 @ 23:03 -0500 GMT
82%
of goal
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Latest News
80% Funded and 3 Days More to Go!
March 2nd - via: kickstarter.com
We are at the last 3 days of our campaign and we are 80% funded. We are hopeful that we are able to push pass the last mile to get the campaign funded. As the COVID-19 virus situation in Singapore has improved over the past week, we are seeing... (Read More)
The Giant Monsters of Kaiju Exchange
February 25th - via: kickstarter.com
Dear fellow monster lovers, In this issue of "Kaiju Identification Guide", we will cover some of the popular financial monsters that have been recently defeated by the heroes of mankind. Defeated by the combine financial might of humankind, the... (Read More)
We are 70% funded! The Cities of Kaiju Exchange...
February 20th - via: kickstarter.com
Dear Fellow Monster Biomass Lovers We are 70% funded at the halfway mark of the campaign. The Kickstarter lull period is as challenging as ever as we try to reach out to introduce the game to as many as possible. Sad to say, the COVID-19 virus has... (Read More)
Nearly 2/3 there! Why did we design an Automaton game
February 14th - via: kickstarter.com
Dear Fellow Biomass Entrepreneurs, Welcome to all those who have just came on board to embark on this slimy but profitable journey of monster trading. We are slowly but surely raising the sufficient funds needed to start the association of biomass... (Read More)
3 Reasons Why We Used Tentacles Instead of Wood as Game Resource
February 11th - via: kickstarter.com
During our many sessions of public prototype testing, the question of "Why a game on trading monster parts" often came up. The prototype of the game started quite innocently with 4 types of common materials: Gasoline, Wood, Cloth and Metal. There are... (Read More)
We are halfway to the finish line. Why $12,888 for funding goal?
February 6th - via: kickstarter.com
We are off with a great start with a 45% funding after day 1. As more backers come in over the next few days, we are sure to be able to meet our funding goal. We have people asking us "Why do we have such a weird number $12,888 for our funding... (Read More)
Kaiju Exchange: Review
November 16th - via: expandyourgame.blogspot.com
It is time to re-enter the financial universe that capital gains has been creating throughout their economically inspired games. In 'Kaiju Exchange' you are trying to collect a total of six influence points before any other player or before the Bannana Republic NPC reaches eight points. (Read More)
Kaiju Exchange – Final Thoughts
October 27th - via: thefriendlyboardgamer.wordpress.com
Debtzilla and Taxopus have been stopped from rampaging and destroying the world. The leading scientists have discovered that the biomass materials left behind by the monsters are now an extremely valuable commodity. (Read More)
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