Selecting seven cards, speedily searching for synergies.

A project in London, UK by Behrooz 'Bez' Shahriari
000days 
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Funding Successful

A frantic game that mixes realtime gameplay with a smidgen of strategy! Will you prosper, or flounder in the chaos?
Backers: 234
Average Pledge Per Backer: £10

Funded: £2,412 of £100
Dates: Aug 18th -> Sep 7th (21 days)
Project By: Behrooz 'Bez' Shahriari
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£2,412

current pledge level
Last Updated: September 7 @ 16:03 -0400 GMT

2412%

of goal
funding period ended

£0

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Latest News

Closing ceremony in 7.5 hrs! Ask any Qs, give me all your comments! What happens next?

September 7th - via: kickstarter.com
I've set up the 'closing ceremony', which you can watch either on Youtube or Twitch. For the last 30 minutes of the campaign, I'll chat about my general thoughts and about what happens next. Starting 8:30pm UK, but hopefully you can check the time... (Read More)

Some reasons to cancel your pledge. Another session report. Tweaks. Closing ceremony tomorrow.

September 6th - via: kickstarter.com
This game isn't for everyone. It's not perfect. I'm not perfect. The truth is that NOTHING is for everyone. Is this game for you? I'm not sure. Here are some reasons you may want to NOT support this project: There's a fair bit of arithmetic. As an... (Read More)

Considering boxes. Considering a bit of a redesign to add new icons. Solo mode almost done.

September 4th - via: kickstarter.com
Boxes At this point, about 225 copies are 'spoken for' and I'll be printing more than that. Both in case of missing deliveries and also because I'm assuming that a small number of people will want to buy it after the Kickstarter.  Right now, my main... (Read More)

Results of a day of testing. Help me choose the next icon!

September 2nd - via: kickstarter.com
Today, I played a whole bunch of games with 3 other game designers. Mostly the slow drafting method to help gauge the balance of all the cards. We also played the normal game (speedy mode) and tested out the solo drafting mode to see if it'd work... (Read More)

Tabletop Scotland, Variant testing, possible card tweaks.

September 1st - via: kickstarter.com
Tabletop Scotland & the basic drafting mode. Was lovely. Folk enjoying my games is always validating. I didn't get to try a BIG game of AGASSCSSFS but I did try out the slower game a few times.  It uses 'pick and pass' style drafting.  Everyone... (Read More)

A quick update about the first printing, slow mode, and AMA.

August 27th - via: kickstarter.com
Hi all! Just got the first printing last night! Jane and I played a couple games. Jane won the first one. There are at least 2 things I would like to improve before I do the 2nd edition for y'all.  We tried a slow mode that kinda worked for 2p... (Read More)

A quick update - do you have any questions for me?

August 22nd - via: kickstarter.com
Hello! I hope you're generally well.  As always, thanks for backing. I'm glad that the game seems of interest and I hope you enjoy it when you get it. :-) I thought I'd share this video I streamed when I launched this KS last Thursday. It's not... (Read More)

A note on the realities of stretch goals. What extra stuff/development would you like to see?

August 20th - via: kickstarter.com
Stretch goals kinda exist for three reasons. 1 - the cost of making something is reduced as you get more backers. This means you can maybe have nicer components. 2 - increased profit may mean that it's now worth adding something with no incremental... (Read More)

A lengthy ramble, with no pertinent information, celebrating a successful launch!

August 19th - via: kickstarter.com
£100 didn't seem like much. But despite my best efforts, only 15 folk were following the KS campaign before launch. I was expecting that we might end up with 15 backers. Or maybe more people would join? I don't know. I wasn't even certain that it'd... (Read More)

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