Sol Trader

A project in Winchester, UK by Chris Parsons
000days 
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Funding Successful

A science fiction video game where family and friendship are paramount. Demo available now for Windows & Mac.
Backers: 593
Average Pledge Per Backer: £18

Funded: £10,615 of £10,000
Dates: Sep 21st -> Oct 20th (30 days)
Project By: Chris Parsons
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£10,615

current pledge level
Last Updated: October 20 @ 15:01 -0400 GMT

106%

of goal
funding period ended

£0

trending toward
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Latest News

Funded! *picks self up off floor*

October 20th - via: kickstarter.com
Dear all, We just got funded! It's difficult to describe the emotion that this graph documents - look at the last three days! On the 17th I wasn't at all sure what would happen, but thanks to your generous pledges and a phenomenal effort at getting... (Read More)

Get an add-on reward!

October 20th - via: kickstarter.com
Hi all, 11 hours to go, and I've added last minute add-on purchases! If you'd like one or more of the extra rewards, but don't want to go up a whole tier, pledge extra on top of your tier to get rewards individually:  £750 to go: it's going to be a... (Read More)

Photo finish

October 19th - via: kickstarter.com
It's all getting rather exciting, and my nerves are a bit shredded. 24 hours to go, and only £1,190 left... that's very hopeful indeed... The tension is seriously building. For much of the evening, I've been glued to this: Whilst working on the... (Read More)

The "funded" plan, and roadmap update

October 18th - via: kickstarter.com
Hi all, I know I keep saying it, but thanks so much again for all your support for Sol Trader. I've had so much great feedback and love for the game concept and so many of you have enjoyed the preview demo I've put out. Despite it only being a cut... (Read More)

The Battle of the Moon Gate

October 16th - via: kickstarter.com
Dear all, A quick development update for you today: work on the combat AI is coming along nicely! I've been finessing the autopilot code to ensure that ships fly like real people. Here's a short clip showing a fierce battle over the Moon Gate: Next... (Read More)

Six days to go! New demo with smoother graphics, combat and lighting

October 14th - via: kickstarter.com
Hi all, New demo: smoother graphics, combat and lighting I've just uploaded a new demo which includes all the graphics lighting changes that I've been working on. You can download the demo from the main campaign page - just install over the top of... (Read More)

Combat code update, and some suspect flirting

October 12th - via: kickstarter.com
Hi all, A quick development update: I've been having fun upgrading the particle systems in the game today, and breaking down the code behind the ships into their component parts. Now I'm modelling ship engines, hyperdrives and headlights separately.... (Read More)

Happy Friday! New demo to download with new lighting

October 9th - via: kickstarter.com
Hi all, New demo, new lighting Work on the demo continues at a rapid pace! I've been working on the lighting in the game over the last couple of days. You can download the new demo now (for windows or mac): hit "H" to turn on some test headlights and... (Read More)

Development Roadmap, and my take on the indiepocalyse

October 8th - via: kickstarter.com
Hi all... lots to tell you about at the moment! Development roadmap Due to popular demand I've just posted a roadmap of what development is going to look like over the next few months, so you see what game features INSIDER backers are going to get... (Read More)

New demo with fast forward, new lighting coming soon...

October 7th - via: kickstarter.com
Hi all, New demo released with "fast forward" ability Our number one piece of feedback about the demo so far has been the lack of a fast forward button. I've solved this by adding the ability to both sleep at home and to hire a room in a local hotel... (Read More)

New pledge levels, and live stream today at 2PM

October 5th - via: kickstarter.com
Dear all, New week: new pledge levels! After the success of the Reddit AMA I ran a couple of weeks back, I wanted to offer more help, support and access to backers. I'm pleased to announce two new pledge levels: LEARNER and SOCIALISER, both available... (Read More)

No time to play the demo? Watch a play through...

October 2nd - via: kickstarter.com
Hi all, I'll join your thread! I'm keen to interact with as many gaming communities as I can to talk about Sol Trader. If you're part of a community with a forum, then do post about the game and let me know. I'll register and jump in on the thread to... (Read More)

Small demo update, press, and Cold Horizon

September 29th - via: kickstarter.com
Hi all, welcome to the latest Sol Trader update! Yes I know I said "every 2-3 days", but there's a lot to talk about at the moment! :) Demo update I posted a small update to the demo which fixes a few annoying things we noticed at EGX. You can... (Read More)

What's first for Sol Trader INSIDERS?

September 28th - via: kickstarter.com
Dear all, At EGX one question that came up a lot was: what's next for Sol Trader in the coming months? If you've backed at the INSIDER level, then you will get access early, so what will you get first? Combat and ship customisation: coming first for... (Read More)

What Kickstarter Video Game Campaigns Launched Sep 20 - Sep 26

September 28th - via: cliqist.com
Cliqist takes a look at all 32 Kickstarter video game campaigns that launched last week. From the great to the awful. (Read More)

Sol Trader is a Sprawling Space Adventure About Friendship

September 28th - via: cliqist.com
Procedurally generated space game Sol Trader is back on Kickstarter. (Read More)

EGX, permadeath and funding progress

September 25th - via: kickstarter.com
Dear all, EGX this week! Sol Trader is currently at EGX, and we're having a great time! My friend Richard and I left at 5:20am yesterday to drive to Birmingham, complete with a large TV and a box of assorted PCs and laptops: I've done several... (Read More)

24 hours in: a word on early bird tiers, and Reddit AMA

September 22nd - via: kickstarter.com
Hi all, Wow - 24 hours in and I've been overwhelmed by the support I've received so far. You are all awesome -- thanks! I plan to post updates every 2-3 days, so as not to drown you all in notifications. You can always message me or ask questions on... (Read More)

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