The Stuff of Legend (The Boardgame)


A project in Linz, Austria by Rat Tower Software

Funding Successful

An immersive, first-person dungeon crawling RPG in the vein of Ultima Underworld, Arx Fatalis, and the King’s Field series.
Backers: 1050
Average Pledge Per Backer: €37

Funded: €38,975 of €16,500
Dates: Jul 27th -> Aug 26th (30 days)
Project By: Rat Tower Software
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Last Updated: August 26 @ 14:02 -0400 GMT


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Latest News

4 hours remain | 1000+ Supporters

August 26th - via:
Hi dungeon-crawling fans, Only four hours remain in this Kickstarter and I think it is pretty safe to say that the result will be very satisfying!  Monomyth now has over a thousand (!) supporters on Kickstarter! This is incredible and way more than... (Read More)

3rd Stretch Goal achieved | 6 days to go

August 19th - via:
Hi dungeon-crawling fans, The Kickstarter campaign has reached its third stretch goal: Expanded Immersive Simulation That means more cooking, more instruments, fishing, and further features to increase immersion! At this point, there are already... (Read More)

Hotfix 1.03b | An unexpected treat

August 9th - via:
Hi dungeon-crawling fans! A small bug found its way into the halls of Lysandria with the last patch. That is why I decided to release a little hotfix today. Here are the patch notes: You should be able to play the entire harp again Character... (Read More)

Demo Patch 1.03 (Rebindable controls, menu improvements, fixes, and more)

August 7th - via:
Hi, dungeon-crawling fans! The latest version of the demo is now available on Steam,, and indieDB! Here are the patch notes: You can now rebind your controls (System -> Game Settings) You can now skip the intro (Press Esc twice) The... (Read More)

500 Backers | About past Alpha Keys

August 3rd - via:
Hi, dungeon-crawling fans! I'm happy to announce that Monomyth now has over 500 (!) backers! As always, I want to thank all of you for your great support! The next patch is almost ready and will be released very soon. A quick note, for those who took... (Read More)

2nd Stretch Goal Achieved | About Item & Character Creation

July 31st - via:
Hi, dungeon-crawling fans! The Kickstarter campaign is a bigger success than I could have ever imagined! In less than a week we already reached the second stretch goal! I must sound like a broken record by now, but I cannot thank you enough for your... (Read More)

Monomyth's Demo is now available on Steam!

July 30th - via:
Hi, dungeon-crawling fans!   First, let me thank you all once again for your great support! With your help, Monomyth was funded in less than three days! That is fantastic and I am very happy that there is so much enthusiasm for this type of game!... (Read More)


July 29th - via:
On Friday, 30.07.2021, at 2:30 am - after less than three days - Monomyth was fully funded! I want to thank all of you wholeheartedly for your great support! I gotta hit the hay now! More updates tomorrow, when I can find the proper words for how... (Read More)

Two days and almost 80% funded!

July 29th - via:
Another big thank you to all supporters!  Here's a little tip for the demo:  A lot of effects in Monomyth stack. That means you can combine various utility items for... more unconventional playstyles. I also added a few questions to the FAQ... (Read More)

New Demo Build + Patch notes

July 29th - via:
Hi, dungeon-crawling fans! after going through some of your feedback I uploaded a new demo build to as well as IndieDB. The steam demo is still on the way (unfortunately, it bounced once due to the Kickstarter page being linked in the main... (Read More)

A great start and already halfway there!

July 28th - via:
Not even a day and we are already 50% funded! Thank you all so much for your support! Time to go through some of your demo feedback! The steam build is still under review by Valve. Hopefully, it will be ready very soon! More updates coming! Best... (Read More)

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