Phantasmal: A Roguelike Survival Horror Game (PC)
A project in Auckland, NZ by Joe Chang000days
:
00hours
:
00minutes
Funding Successful
$15,582
current pledge level
Last Updated: October 9 @ 14:45 -0400 GMT
103%
of goal
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Latest News
The Final 30 hours!
October 7th - via: kickstarter.com
Hey Guys, We're on to our last 30 hours now at 84% funded, and we are so close! Please let some of your other friends and network know about us, we just need the slightest prod to get us over the line and make this game happen! We can do it! Thank... (Read More)
Just 3 days Left!
October 6th - via: kickstarter.com
Hey Awesome Backers! The countdown continues - how exciting is this? And I'm happy to report that we have inched even closer to our goal! Yes that's right we are now at 74%!! Lets keep pushing! :) Congrats to Mike McColl - who won the random draw for... (Read More)
Only 4 Days out!
October 5th - via: kickstarter.com
Exciting times everyone! We only have 4 days remaining but we're making slow but steady progress. We are now at 67% of the way to our target two thirds of the way to the end - well done everybody! (Read More)
The Ending Days!
October 3rd - via: kickstarter.com
Hello Awesome Backers! Fantastic Progress! A huge "Well done to you all!" We are now at 64% of the way to our Funding Target. You guys are seriously, the best backers ever! Please Tell Three friends about us! With just 5 days remaining, we should... (Read More)
Final Week and Bonus Rewards!
October 3rd - via: kickstarter.com
Hi Everyone, As bonus rewards, we will be including special forum access (e.g. avatars and titles) for all Digital Edition Backers ($25) and above, as well as a monthly newsletter that will include a more in-depth look into our development which will... (Read More)
Original Soundtrack from Starving in Style
September 30th - via: kickstarter.com
Hi everyone! We're tracking along well in Kickstarter - we've reached 60%! It's an incredible milestone so a massive thank you to all our backers! :) Soundtrack: I also have for you today one of the original soundtracks, Waste of Space, from the... (Read More)
Pre-Alpha Demo Released!
September 24th - via: kickstarter.com
Hi Everyone! You can now try out the pre-alpha demo for yourself! We've fixed a few of the graphical glitches that appeared on PewDiePie's video, so that washed out brightness shouldn't be a problem anymore. Remember that you will need to adjust... (Read More)
Major Milestone Achieved!
September 23rd - via: kickstarter.com
Wow! This is a momentous event - we're at the halfway point! Thank you again - to all our generous and supportive backers for making this happen! Meeting the Founder of Blizzard On Friday, I had the immense privilege of meeting my idol David... (Read More)
PewDiePie plays Phantasmal!
September 21st - via: kickstarter.com
This morning has been incredible, I woke up to find that none other than the undisputed King of Youtube had played our game. In typical fashion, it was hilarious to watch, and amazing that he picked up a lot of the game play mechanics right off the... (Read More)
Phastasmal: A Roguelike Survival Horror PC Game on Kickstarter
September 18th - via: igameresponsibly.com
Phantasmal is a survival horror game on PC with an interesting design hook – the levels are procedurally generated so every playthrough is completely different. The team wants this game to scare you, each and every time you play. Expect horrifying monsters and a strong Lovecraftian theme throughout the game. (Read More)
Creature concepts
September 16th - via: kickstarter.com
Thoughts on Updates Guys please feel free to let me know what you'd like to hear about in the updates. The last thing I want to do is bore you or worse have you unsubscribe from them :) By the way we have made 30% as of Wednesday hooray! Thanks to... (Read More)
The original trailer
September 14th - via: kickstarter.com
Hi guys, I thought I'd share an interesting trailer that we put together before the one that we have now. This one was put together just after July, and we almost ran with it, but we decided that it didn't show enough gameplay. I think it's still... (Read More)
Weekly Launchpad. What Kickstarters Launched Sep 7 – 13
September 14th - via: cliqist.com
Every week we take a brief look at all of the Kickstarter campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them in one place will make it easier to educate yourself on the projects you’d like to back, and which ones to run from. You’ll find two types of campaigns listed, “featured” and “the rest“. Featured campaigns are those that contain a significant amount of game information, are from known developers, or are significant in some other way. The rest of the games are usually smaller campaigns that are lacking in information, are from unknowns, have unanswered questions, or have not yet stood out for one reason or another. (Read More)
Phantasmal: Randomly Generated Horror Hits Kickstarter
September 13th - via: nichegamer.net
While I’ve always loved horror games such as Amnesia and D’s Diner, I tend to put them away after my initial play-through of them and very rarely (if ever) go back to them. One of the downsides of such highly scripted horror games is that once you get scared by an event, you are highly unlikely to get startled the next time you see it. No matter how frightening that giant spider was that dropped down from the ceiling and chewed your head off was, it just doesn’t create the same level of intensity the second time as it did the first. It’s just a simple fact that can’t be avoided. (Read More)
Some great news!
September 12th - via: kickstarter.com
First of all, welcome to our new backers! Thank you so much for supporting us - we could never make this happen without all of you so we are eternally grateful! Secondly, I thought I'd share some interesting news - we have had a couple of really... (Read More)
A nice surprise!
September 11th - via: kickstarter.com
It's almost the end of Day 2 now, and this journey only gets better! I was pleasantly surprised to discover that Rock, Paper, Shotgun had written an article about our game! This really helps a great deal with exposure as RPS gets a lot of traffic... (Read More)
Phantasmal: Roguelike Horror Game Channels H.P. Lovecraft
September 11th - via: cinemablend.com
A new first-person horror game is on the way that aims to mix up the experience a bit by combining roguelike elements with classic Silent Hill -style exploration, but with today's emergent and unpredictable gameplay progression. (Read More)
We have made it past 10%!
September 10th - via: kickstarter.com
Hi Everyone! I just wanted to thank you all from the bottom of my heart for sharing this incredible journey with me. I'm positively blown away: we have raced past 10% just on Day 1! On steam greenlight where I'm running a parallel campaign,... (Read More)
Roguelikelike Horror FPS Phantasmal Haunting Kickstarter
September 10th - via: rockpapershotgun.com
I can only write boo! so many times before it stops making you convulse in terror. I’ve probably exhausted that. But what if I were to say wooOoOOo! or the sound of a dracula laughing? Why, look at you: you’re shivering and shrieking all over again! Unpredictability can help sell scares, see, which is why frightful FPS Phantasmal‘s spooky mansion is made of procedurally-generated levels, different every life. It’s aiming at Lovecraft-tinged survival horror with few guns, breakable melee weapons, limited supplies, a need to sneak in shadows, and plenty of growing dread. And Kickstarter money. It’s after Kickstarter money. (Read More)
Exprience Proceedurally Generated Horror in Phantasmal
September 10th - via: cliqist.com
What makes games frightening? Whatever the answer is, it seems that big publishers lost touch with scariness long ago. Phantasmal is an upcoming game that believes it has the formula for fear down. They believe that much of what makes a good horror game is never knowing what’s next. As such, every level of the game will be procedurally generated, allowing for different experiences each playthrough. The idea makes tons of sense but somehow we’ve only seen a few horror games, such as Daylight, attempt it before. (Read More)
If you have additional news that doesn't appear here, shoot us a link!