Game Development-Test First Stage-PPC v0.3.0-Alfa
A project in Girona, Spain by VibeExertion012days
:
04hours
:
26minutes
Status: Active
Building a realistic pig farming simulator in Unity, using AI solely for code generation and bug fixes
Backers: 0
Funding: €0 of €99
Dates: Sep 22nd -> Nov 21st (61 days)
Project By: VibeExertion
Backers: 0
Funding: €0 of €99
Dates: Sep 22nd -> Nov 21st (61 days)
Project By: VibeExertion
Tags:
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Latest News
Video Soon
October 19th - via: kickstarter.com
I'm really exhausted. I've finished, fixed, and polished everything to a point way further than planned—I overdid it a bit with work. Right now I'm very tired, but I'm currently working on the video, so please be patient. The video will be up... (Read More)
Technical Overview & Development Status Report: PPC (Pig Production Control)
October 15th - via: kickstarter.com
1. World & Environmental Architecture Core Engine & Camera Rig: Built on the Universal Render Pipeline (URP) with a custom third-person character controller, complemented by an over-the-shoulder / first-person camera system. The... (Read More)
ChatGPT Updates Link
October 14th - via: kickstarter.com
https://pigrefactory-v3.vibeexertion.chatgpt.site/ (Read More)
Updates near to end Stage 3
October 14th - via: kickstarter.com
📢 Important Stream Updates / Anuncios Importantes @everyone Due to funding constraints, I've had to make a few important changes to how our channels and content will work moving forward: 📹 VODs & Past StreamsKick: Older VODs will be limited... (Read More)
STAGE 2 COMPLETE
October 6th - via: kickstarter.com
NEW UPDATE IS LIVE! STAGE 2 COMPLETE 48 km² Drivable Open World Map (9.5 km road from Farm to Valley) Built-in Electric System (Power stations, substations, poles & wiring) New Test Vehicle with Assetto Corsa-style physics Fully manual driving... (Read More)
Major Update Video Soon
October 5th - via: kickstarter.com
PPC Alpha 0.3.3 is coming soon! 🚜💨 Get ready for our biggest world expansion yet! In the upcoming PPC Alpha 0.3.3 update, we’re introducing the brand-new Mundo map—a massive 48 km² terrain (12 × 4 km) featuring roughly 9.5 km of... (Read More)
New LinkTree all wired now.
September 30th - via: kickstarter.com
My new Linktree is live! 🌳✨ I’ve put together 12 key links so you won't miss a thing I'm working on. If you want to give me a massive hand for free, just dropping a follow helps me out tremendously. Check it out here! 👇... (Read More)
Expenses history and forecasted expenses.
September 29th - via: kickstarter.com
• Mar 17, 2026 — €18.00 — Paid (Historical Payment)• Apr 17, 2026 — €18.00 — Paid (Historical Payment)• Jul 12, 2026 — €18.00 — Paid (Historical Payment)• Aug 11, 2026 — €38.25 — Paid (Historical Payment)• Aug 12,... (Read More)
Support other channels Resume
September 29th - via: kickstarter.com
Hello, I'm Didac G., and I am developing **PPC**—a highly detailed, painstakingly crafted pig farming simulator. Forget cartoon farms. Here, you manage a real swine production facility, taking animals all the way from newborn piglets to... (Read More)
Bottles, Vices and a Tougher Farm
September 27th - via: kickstarter.com
Development update · September 27 to 28 Two busy days since the last update. The farmer now drinks from real bottles and can go over the limit, the farmhand has picked up some habits of his own, food is eaten bite by bite, the farm's economy got... (Read More)
Update 4 The Farmhand and the End of Stage 1
September 27th - via: kickstarter.com
Development update · September 24 to 27 Four busy days. The farm now has a worker who runs it on his own, the climate has been rebuilt from the ground up, the farmer sits down, gestures, watches TV and smokes for real, and the first big stage of the... (Read More)
Update 3
September 25th - via: kickstarter.com
We hired someone to run the farm — and he found our bugsSince the last update we've been building one thing: a farmhand you can hire. He's not a scripted prop. He walks the farm at a normal pace, opens doors like a person, presses the same buttons... (Read More)
Updates 2
September 24th - via: kickstarter.com
Dev update — pig behaviour, menus, and a big bug-squashing pass Menus Menu and panel backgrounds now use real shots of the farm, and they cross-fade between day and night following the actual in-game sun.Pigs Pigs no longer walk through each other.... (Read More)
Morning Updates!
September 24th - via: kickstarter.com
Morning Journey — no new features, just making everything work properly The big one: moving a pig between pens opens both gates and closes them on arrival. If anything interrupted the trip — hunger, a fight, you picking the pig up — the gates... (Read More)
Actual Expenses
September 22nd - via: kickstarter.com
Claude Code Expenses September 12, 2026 — €18 — Paid August 12, 2026 — €18 — Paid August 11, 2026 — €38.25 — Paid July 12, 2026 — €18 — Paid April 17, 2026 — €18 — Paid March 17, 2026 — €18 — Paid Total Paid to... (Read More)
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