THE DIVINER
A project in Austin, TX by Two Crowns Entertainment000days
:
00hours
:
00minutes
Funding Successful
A text-based single-player roleplaying video game with dynamic storytelling and gorgeous illustrations, where every line carries weight
Backers: 849
Average Pledge Per Backer: $22
Funded: $18,658 of $10,000
Dates: Nov 21st -> Dec 21st (30 days)
Project By: Two Crowns Entertainment
Backers: 849
Average Pledge Per Backer: $22
Funded: $18,658 of $10,000
Dates: Nov 21st -> Dec 21st (30 days)
Project By: Two Crowns Entertainment
$18,658
current pledge level
Last Updated: December 21 @ 00:31 -0500 GMT
186%
of goal
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Latest News
Another Kickstarter Success Dies. The Diviner RPG Won't Be Released
September 23rd - via: cliqist.com
Text based RPG The Diviner was funded in 2013 but the latest update admitted that the game will not be releasing at all. (Read More)
Success And Our Next Steps
December 21st - via: kickstarter.com
So, in case we haven't said this enough, thank you for all of your support. Over the course of the past thirty days, we've been blown away by your enthusiasm. Combined with the Paypal donations, we've received $19,028 with 864 backers. If you're... (Read More)
Dawn of the Final Day - 24 Hours Remain!
December 20th - via: kickstarter.com
You absolutely blew us away today. While we were expecting a spike towards the end of the drive, we never thought we would see so many people donating. As a thank you for all of your support, we're hoping to set up a Google Hangout where you can ask... (Read More)
The Final Countdown - Updates to Rewards, Stretch Goals and an Interview
December 18th - via: kickstarter.com
Writing this, and looking at the Kickstarter, I hear The Final Countdown, playing on loop. We're really excited to be at this point, especially with the funding that we have received so far. Even after the Kickstarter ends, we will continue paypal... (Read More)
Important: $30 Tier Update
December 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Romance and the Creation of Characters
December 14th - via: kickstarter.com
You did it! We've made $14,000 and Romance and Relationships will now be in the game! As always, we'd like to thank you for your support. We understand that many of you really wanted this, and we hope that you continue to support us and get your... (Read More)
The Business of War - Rewards, Stretch Goals and Combat
December 11th - via: kickstarter.com
We have a couple topics to touch upon in today's update. We're starting off with a few updates with the Kickstarter itself, and then moving on to combat! BusinessNew Reward Tiers We've added three fully digital reward tiers at $15, $30 and $75. $15:... (Read More)
Long Time, No See - Articles, Fanart and More
December 9th - via: kickstarter.com
Hey everyone, we want to start off by apologizing for our lack of communication in the past week. While we have been very busy, reaching out to you guys should be a higher priority than we have made it recently. One of our motivations in creating The... (Read More)
Update 6 - Platforms, Customization, Stretch Goal details, and More
November 30th - via: kickstarter.com
Success has definitely made us excited, but we’re not slowing down. We really want to reach the stretch goals, as we know that we can make the game even more amazing if given the chance. As always, thank you for your questions and comments! ... (Read More)
A Thankful Coincidence
November 28th - via: kickstarter.com
Thanks everyone! As you've noticed, we made our initial funding goal, but we still have a bunch of stretch goals that we really hope to be able to reach. We've received a huge number of questions recently, and will be taking the time to answer them... (Read More)
Update 4 - Giving Thanks to You, and Stretch Goals
November 27th - via: kickstarter.com
Hey guys, it’s been a couple days since we last posted, and we’d like to take this opportunity to update and thank you again. Not quite a week in and we’re already almost at our goal! We’ve added an international option to the Sentinel Tier... (Read More)
Combat Update: Everybody Wasn’t Kung-Fu Fighting
November 24th - via: kickstarter.com
Importance of Dialogue We've noticed that in most RPGs (as have some of you) fighting is the way to do everything and dialogue is left by the wayside. In developing The Diviner, we are devoting as many resources to developing an exciting, fun and... (Read More)
Update 2 - Questions, Design Influences, and Interface
November 24th - via: kickstarter.com
Hey guys! Just wanted to reach out to those of you who commented and answer a few questions. Thank you for your feedback, we appreciate it all and are taking everything we hear under consideration. As always, thank you all so much for backing up The... (Read More)
Update 1 - A strong start, comment responses, and what's in store.
November 21st - via: kickstarter.com
Wow, so we're wrapping up our second day and the amount of pledges we've received has been amazing! We already have over 150 backers and almost are halfway funded. That's pretty amazing, and thank you all! We still have a lot in the works, and if... (Read More)
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