Dark Queen of Samobor, an adventure inspired by Slavic myths

A project in Osijek, Croatia by Downtown Game Studio
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Funding Successful

Atmospheric side-scroller, featuring handcrafted visuals inspired by the classic Disney animation and dark fantasy movies of the 80s
Backers: 335
Average Pledge Per Backer: $46

Funded: $15,279 of $10,000
Dates: Jun 8th -> Jul 8th (30 days)
Project By: Downtown Game Studio
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$15,279

current pledge level
Last Updated: July 8 @ 13:02 -0400 GMT

152%

of goal
funding period ended

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Latest News

Dev Log 22: 20 Hours Left! + The Music of DQOS

July 7th - via: kickstarter.com
Hi everyone! We're now approaching the end of our campaign with just 20 hours left! Thank you everyone who pledged so far, and to anyone who decides to do so in these final hours of our campaign! Since the last vote between voiceover vs music of DQOS... (Read More)

Dev Log 21: 40 hours left! The voice of Dark Queen

July 6th - via: kickstarter.com
Hey everyone, we're approaching the end of our campaign with only 40 hours left to go! Before I write anything else, I want to say huge thank you once again to everyone who pushed us this far, your support means the world to us! ❤️ And now to the... (Read More)

Dev Log 20: Last hours of the campaign + Narrative design

July 6th - via: kickstarter.com
Hi everyone! We are approaching the end of our campaign, with only 53 hours left to go at the time of writing this post. With that said, we will try to post even more frequently during these last days, so the next post (once you decide on the topic)... (Read More)

Dev Log 19: New Boss Reveal

July 4th - via: kickstarter.com
Hi everyone! As always, thank you for voting in our last poll and deciding on today's topic which is - new boss reveal! I are really excited to reveal this one, but before I begin, I want to thank you all for backing our project and pushing us closer... (Read More)

Dev Log 18: Puzzles

July 3rd - via: kickstarter.com
Hi everyone! Thanks for voting in our last poll. Vast majority of you voted to learn more about our puzzles, so let's take a quick look! But before I begin, I want to take a moment and thank you all for backing our project! And now to the puzzles!... (Read More)

Dev Log 17

July 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 16: First look at a new level

July 1st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 15: Combat System

June 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 14: Camera Work

June 29th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 13: More on the new biome

June 26th - via: kickstarter.com
We've crossed $12,000! We are still trying to reach our next stretch goal of $20,000 which will allow us to include additional chapter in the game, and we want to thank everyone for pushing us closer to that goal! Also, thank you everyone who voted... (Read More)

Dev Log 12: Stretch goal Boss reveal

June 24th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 11: The Imps backstory

June 22nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dev Log 10: An early look at the new chapter

June 20th - via: kickstarter.com
Thank you everyone who voted in our last poll! After hitting 100% of our base funding (thanks again, everyone!), the majority wanted to see an early blockout view of the chapter we will include in the game if we hit our next stretch goal of... (Read More)

100% Funded! A look to the next goal

June 19th - via: kickstarter.com
Everyone! WE ARE 100% FUNDED!!! This was such an incredible news to wake up to and we are so honored that so much of you gave us your support and showed your trust. We are more motivated than ever to finish Dark Queen of Samobor as a game you will... (Read More)

98% Funded! Dev Log 8: Inspirations behind the game

June 18th - via: kickstarter.com
We are 98% funded! Thank you to everyone who backed us so far, we are incerdibly excited to be so close to funding our base goal of $10,000 and to turn towards our stretch goals soon!In the previous update, majority has voted on "inspirations behind... (Read More)

95% Funded! Dev Log 7: New enemy type reveal

June 17th - via: kickstarter.com
We are 95% funded! We can't belive we are so close to reaching our base goal of $10,000 and that soon we'll be looking towards our stretch goals! Huge thank you to everyone who backed us so far ❤️Also, thank you to everyone who voted in our last... (Read More)

90% Funded! Dev Log 6

June 16th - via: kickstarter.com
After one week of campaign, we are 90% funded! Thank you everyone who supported us so far! Our base goal remains the same: $10,000, and we are now so close to reaching it! For this update, we will show you a new special ability you will acquire in... (Read More)

Dev Log 5: Meet the Team

June 13th - via: kickstarter.com
Thank you everyone who voted in our previous poll for the topic of our next update. The winning topic was "meet the team" so... here we are! Downtown Game Studio started with 2 brothers: Mato (art director) and Josip (producer/writer). They grew up... (Read More)

75% Funded! 1st Demo patch

June 13th - via: kickstarter.com
We are 75% funded! Thank you so much to everyone who has backed us so far. Our base goal remains the same: $10,000, and we are getting closer to reaching it! Today we have an important note for you: we released our first Demo patch! We are listening... (Read More)

Dev Log 3: The Rise of the Dark Queen

June 11th - via: kickstarter.com
Thank you to everyone who voted in our latest poll. This time, we'll take a closer look at the character at the heart of the game: the Dark Queen herself. Long before she became the Dark Queen, Barbara was a queen whose ambitions extended far beyond... (Read More)

Dev Log 2: A look to 75%?

June 10th - via: kickstarter.com
We've now reached 60% of our funding goal! Thank you to everyone who has backed the campaign so far. Our goal remains the same: $10,000, which will help us push through the final stage of development and bring Dark Queen of Samobor to release in... (Read More)

50% Funded in just over 24h! + Dev Log 1

June 9th - via: kickstarter.com
In just over 24 hours, we've reached 50% funding! We're grateful for every pledge and each one brings us closer to the finish line and helps us deliver the best version of Dark Queen of Samobor when it launches in early 2027. Thank you as well to... (Read More)

30% Funded!

June 8th - via: kickstarter.com
Wow! It's been only a few hours since we launched our campaign, and thanks to your incredible support, we've already reached 30% of our funding goal! Thank you to everyone who backed the campaign and helped spread the word. It's a strong start and a... (Read More)

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