Club Manager: the football board game

A project in Edinburgh, UK by Colin Webster
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Funding Successful

A ten-season football management legacy of tactics, transfers, youth development and matchday drama. Play solo or with up to 3 friends.
Backers: 366
Average Pledge Per Backer: £98

Funded: £35,948 of £22,500
Dates: Mar 3rd -> Apr 2nd (30 days)
Project By: Colin Webster
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£35,948

current pledge level
Last Updated: April 2 @ 06:02 -0400 GMT

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Latest News

Well, that didn't go as planned...

April 1st - via: kickstarter.com
Yesterday I told you that I'd make a product announcement if Scotland beat the Ivory Coast. And then the impossible happened: we lost. So that seemed to change things. But then I flicked over to watch the end of Sweden v Poland, where I cheered on my... (Read More)

New game feature: yellow cards!

March 31st - via: kickstarter.com
After some feedback from the community, followed by playtesting, I'd like to introduce a new game feature: yellow cards! Here's how they work. There will be three yellow card symbols on the post-match die. If you roll the yellow card, roll your D12... (Read More)

It's the Final Countdown

March 28th - via: kickstarter.com
That's right: Club Manager is entering its final weekend on Kickstarter! The campaign has been a sensational adventure for me, thanks to your backing, your comments, your support, and your considerate responses to rule edits. I really appreciate it... (Read More)

The rule book has been updated

March 26th - via: kickstarter.com
Thank you to everyone who spotted inconsistencies in the Club Manager rule book, and who made suggestions for improvement. Your vigilance and support are much appreciated! I've updated the rule book in response to that feedback and now present it for... (Read More)

The solo scenarios booklet - help required!

March 24th - via: kickstarter.com
As you may be aware, mid-campaign I launched the solo scenarios booklet - a booklet containing 10 solo scenarios that you can jump immediately into. The scenarios can have you step into the manager position of a club facing a relegation battle from... (Read More)

Have you seen the reviews for Club Manager?

March 20th - via: kickstarter.com
We are delighted to report that another fantastic review for Club Manager has just dropped! Here's how Punchboard summed up their experience of the game: "A game made by someone who’s clearly a fan of management sims, for people who grew up playing... (Read More)

We've hit 100%

March 18th - via: kickstarter.com
Wow! Club Manager has hit its funding goal within 16 days. I am so delighted that this game will be produced and that all of you backers will get a copy! Running a Kickstarter is a pretty stressful experience, but, at the same time, it has been so... (Read More)

By Popular Demand… More “Name in the Game” Slots Are Here!

March 17th - via: kickstarter.com
When I launched the original “Name in the Game” reward, I had no idea how quickly it would be snapped up. So many of you asked the same question:“Will there be more chances to get involved?” Well… I’ve been listening. I’m excited to... (Read More)

Super Sunday - one new add-on, and a FREE upgrade!

March 15th - via: kickstarter.com
I hope you've all had a great weekend! I aim to make it greater still with this MEGA announcement. GREAT NEWS #1-----------------------------------Four neoprene mats have just become five! Several people have asked for a neoprene mat to replace the... (Read More)

Two great new reviews for Club Managers are in!

March 11th - via: kickstarter.com
This is so exciting - today I've received not one but TWO great new reviews of Club Manager! The first is by the English website Board's Eye View. Here's a taste of what the reviewer had to say: You can also read the full review on Board Game Geek.... (Read More)

Club Manager hits the first social goal!

March 6th - via: kickstarter.com
Wow - we've already unlocked the first social goal for Club Manager, and that means that everyone benefits! By reaching the milestone of 50 comments, you've unlocked two new incident cards that will go into everyone's game box. And the best thing is... (Read More)

60% Funded After 2 Days – A Fast Start, But We’re Not Over the Line Yet…

March 5th - via: kickstarter.com
What a start. After just two days, Club Manager is 60% funded. That’s an incredible opening, and I’m genuinely grateful to everyone who has backed the project so far. But as every football fan knows… a fast start doesn’t win the match.... (Read More)

We're launching THIS Tuesday!

February 28th - via: kickstarter.com
Exciting news: Club Manager will launch on Kickstarter this coming Tuesday: March 3rd! I've finalised prices with the manufacturer and distributors, meaning I am good to go from my end. I'm delighted to say that games will be shipped to backers from... (Read More)

Kick-off is almost here!

February 18th - via: kickstarter.com
Exciting news — Club Manager is nearly ready to launch on Kickstarter. There’s been a small shift to my original schedule due to the Chinese New Year, when many manufacturers close temporarily. I’m currently waiting on the final confirmed... (Read More)

New rule book ready to view

December 13th - via: kickstarter.com
Hi everyone! As part of preparations for the campaign, the latest version of the rule book (v3) has been published. A few typos and inconsistencies were found, and some edits have been made for clarity. If you spot any issues, please let me know!... (Read More)

November 25 update

November 14th - via: kickstarter.com
Hi everyone! The prototypes of Club Manager are in the hands of board game reviewers, and I expect to be able to share their thoughts on the game very soon.In the meantime, I've been making tweaks to the gameplay and artwork. I'm excited about these... (Read More)

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