Farnia Village / ファーニア村で暮らす

A project in Tokyo, Japan by Shinichi Manabe
000days 
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00hours 
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Funding Successful

Farming, Adventure, Romance, Life Game/ 農業 冒険 恋愛 生活ゲーム
Backers: 3493
Average Pledge Per Backer: ¥9141

Funded: ¥31,930,842 of ¥5,000,000
Dates: Oct 28th -> Nov 27th (31 days)
Project By: Shinichi Manabe
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¥31,930,842

current pledge level
Last Updated: November 27 @ 09:03 -0500 GMT

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Latest News

2900万達成のお礼と最後のストレッチゴール追加

November 27th - via: kickstarter.com
2900万の支援ありがとうございます! ここまで来るとは思ってもみませんでした!  次のストレッチゴールに「日本語の主人公ボイス(掛け声など)」を追加いたしました!... (Read More)

¥29M Reached! + One Final Stretch Goal Added

November 27th - via: kickstarter.com
Thank you all so much for helping us reach ¥29,000,000! We never imagined we’d make it this far!We’ve added one final stretch goal:Japanese Voice Lines Challenge for the Protagonist (shouts and more).  We had always hoped to include short... (Read More)

残り24時間、ストレッチゴール達成と追加!

November 26th - via: kickstarter.com
2600万の支援、ありがとうございます! 次は冬服のストレッチゴールを追加します。主人公+恋愛対象キャラの追加服装です、今回はまとめさせて頂きました。... (Read More)

24 Hours Left — Stretch Goal Reached and Another Added!

November 26th - via: kickstarter.com
Thank you so much for helping us reach ¥26M!  Next, we’ve added a stretch goal for winter outfits. These will be for the protagonist + all romanceable characters, grouped together this time.  However, as the amount of content has grown, the... (Read More)

2400万達成のお礼と、アドオンのアイテム表示不足のお詫び

November 25th - via: kickstarter.com
ご支援2400万の達成ありがとうございます! 主人公の部屋着に続いて、恋愛対象キャラクターの部屋着も引き続き応援して頂ければと思います。  ... (Read More)

¥24M Reached, and an Apology for Missing Add-on Details

November 25th - via: kickstarter.com
Thank you so much for helping us reach ¥24M! Following the protagonist’s loungewear, we’d be grateful for your continued support toward “Loungewear for romanceable characters” as well.   We also have an important clarification about several... (Read More)

残り二日、2300万突破! お礼と次のストレッチゴール追加

November 25th - via: kickstarter.com
まさかの、まだ時間を残しての達成、みなさん、本当にありがとうございます! 急遽ですが、次のストレッチゴールを追加しました ・2400万 主人公の部屋着 ・2600万 恋愛対象の部屋着... (Read More)

Two Days Left — ¥23M Reached! Thank You, and New Stretch Goal Added

November 25th - via: kickstarter.com
We truly didn’t expect to reach this milestone with time remaining. Thank you so much! • ¥24M – Loungewear for the protagonist • ¥26M – Loungewear for all romanceable characters(Portraits included!) Loungewear refers to light indoor... (Read More)

追加ストレッチゴール1つめ達成!

November 24th - via: kickstarter.com
支援2100万達成!... (Read More)

Swimsuit Stretch Goal 1 Reached!

November 24th - via: kickstarter.com
We've reached ¥21 million now! Thank you!! We especially wanted swimsuits for the protagonist — since there’s a scene where you relax in the inn’s bath!The next stretch goal is a bit farther away, but we’d be truly grateful for your support!... (Read More)

支援2000万達成ありがとうございます!

November 23rd - via: kickstarter.com
みなさまの支援のおかげで設定したストレッチゴール全て達成しました! BGMは現状はダンジョン系のBGMが少ないのでそちらの追加が多めになると思います... (Read More)

¥20,000,000 Reached — Thank You So Much!

November 23rd - via: kickstarter.com
Thanks to all of your incredible support, we’ve cleared every stretch goal we set! Since we currently don’t have many tracks for dungeon or adventure areas, the new BGM will mainly focus on those. We’d love to add more pieces like Dragon Cave... (Read More)

ストレッチゴール1800万達成のお礼

November 20th - via: kickstarter.com
キックスターター、残り一週間にしてストレッチゴール1800万「作物、花追加」の達成、本当にありがとうございます!... (Read More)

Thank You for Reaching the ¥18,000,000 Stretch Goal!

November 20th - via: kickstarter.com
With just one week left in the Kickstarter campaign, we’ve reached the ¥18 million stretch goal: “More Crops & Flowers” — thank you all from the bottom of my heart. Regarding flowers, we were originally planning to go without them... (Read More)

アドオン追加のお知らせ

November 19th - via: kickstarter.com
たくさんの支援や拡散、ありがとうございます!... (Read More)

Add-On Announcement

November 19th - via: kickstarter.com
Thank you all so much for the incredible support and for helping spread the word! We’ve received several requests from people who want to purchase extra copies for their friends, so we’ve now enabled Kickstarter Add-Ons for:・Additional game... (Read More)

Thank You — and the “Son & Daughter” Stretch Goal Update!

November 12th - via: kickstarter.com
Thanks to all of your amazing support, we’ve reached 15 million yen and unlocked the “Son & Daughter” stretch goal! Arigato!   The “Son” and “Daughter” characters will appear as the children born to you (protagonist) and your... (Read More)

お礼と息子&娘ストレッチゴールについて

November 12th - via: kickstarter.com
みなさんのおかげで1500万円の息子、娘キャラクター作成ストレッチゴールを達成できました。 ありがとうございます!   ... (Read More)

Apology and Reward Stock Update

October 31st - via: kickstarter.com
First of all, we discovered an error in the image for the “Early Bird Standard(早割スタンダード)”and “[Early] Deluxe Pack (早割デラックス版)” rewards — the images mistakenly included the “α” label.We’re very sorry... (Read More)

Thank You! Initial Goal Reached!

October 29th - via: kickstarter.com
We’ve hit our initial goal...! Thank you so much, everyone! Arigato-gozaimasu! We’d love to aim for the stretch goals now, so please keep cheering us on and spreading the word!Also, we’ve updated the FAQ section with answers to some common... (Read More)

Farnia Village Kickstarter campaign launched - life simulation game by Rune Factory 4 director

October 29th - via: gematsu.com
Shinichi Manabe, the lead programmer of Rune Factory 3 and director of Rune Factory 4, has launched a Kickstarter campaign for Farnia Village, a new life simulation game / action RPG coming to PC via Steam, with hopes of expanding to consoles in the future. It is seeking five million yen (approx. $32,880 USD) in funding. (Read More)

Rune Factory 4 director is making a new fantasy farming sim RPG in which you can keep living forever. Farnia Village Kickstarter campaign live now

October 29th - via: automaton-media.com
Development studio ManaGames announced their upcoming game Farnia Village on October 28 for the PC (Steam, DLsite). Development is currently underway, alongside a Kickstarter campaign that was launched on the same day. (Read More)

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