The last time we checked in with Eric "Wingman" Peterson was August of 2014, where he was running Cloud Imperium Games’ Austin office and overseeing development on Star Citizen’s persistent universe. However, just a few months after that, Peterson left Cloud Imperium to develop his own game: a reboot of the mid-'90s first-person shooter game Descent.
Peterson has formed Descendent Studios, hired a development staff, and is currently overseeing a Kickstarter to pull together a minimum of $600,000 to finance development of the game, which is titled Descent Underground. Critically, Descent Underground has something that previous attempts to resurrect the Descent franchise have lacked: a licensing agreement with IP-holder Interplay.
Old name, new presentation
Descent was published by Interplay more than 20 years ago, in 1994. The first-person shooter developed by Parallax Software had players zipping around underground in a series of cavernous (and sometimes claustrophobic) mines filled with mad killer robots. Players navigated the underground environment in a Pyro GX spacecraft, which led to the game’s main selling point: it wasn’t just a regular FPS, but one which offered "six degrees of freedom." In other words, you could move in any direction (X, Y, and Z) and turn in any direction (roll, pitch, yaw).
The game spawned a pair of sequels and became a popular alternative to Doom 2 and its contemporary FPS siblings; although it only featured LAN-based multiplayer using Novell’s IPX/SPX protocol, Descent and its sequel Descent II were widely played over the Internet using Kali, a TCP/IP wrapper for IPX/SPX DOS games.
Peterson has big plans for Descent Underground, which will be both single- and multiplayer and will be set as a prequel, telling the story of how the games' Post-Terran Mining Corporation came to be. At the same time, Peterson emphasized that this will be a Descent game before all else. "We’re staying true to the flight mechanics of Descent 1 and 2 and adding a bunch of modern gameplay elements," he told us when we caught up with him on Skype. "We’re adding many new elements, such as mining and drilling through walls, customizations of ships, and team-oriented combat with team goals."