A project in Berlin, Germany by Mostly Games

Funding Successful

A light-hearted 2D platformer about the meaninglessness of existence.
Backers: 480
Average Pledge Per Backer: €54

Funded: €25,831 of €15,000
Dates: Oct 5th -> Nov 9th (36 days)
Project By: Mostly Games
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Last Updated: November 9 @ 12:03 -0500 GMT


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Latest News


November 9th - via:
Our Twitch Stream is Live! Come hang out with us and celebrate the end of the KS campaign! Ask us anything! Chat about random stuff and chill.  —— JOIN THE STREAM ——  (Read More)

The last 24 hours.

November 8th - via:
Hey there, folks! Vasiliy Most here, coming to remind you that there are only 24 HOURS LEFT until the end of the PEPPERED Kickstarter Campaign. For this special occasion, I even made a video, which contains 0% new information, if you followed these... (Read More)


November 7th - via:
So. 48 hours left. There has been a sudden increase in backers lately! Hey there, newcomers. I've been posting here quite frequently. A lot of the time about in-depth Kickstarter rewards explanations. Here are a few updates you might've missed: Your... (Read More)


November 5th - via:
Hey there, folks. It's me — the guy who hopes he didn't overbear you with frequent updates. Also known as Vasiliy Most. So, we only have about 96 hours left 'till the end. We've reached 137% of our funding goal! And only need 4.5k to reach the... (Read More)


November 4th - via:
Welcome to the final episode of PEPPERED DEMO BREAKDOWN, where we WON'T analyze the creative process behind the game. Because we did this already. Now I want to do something different. This time, I want to provide resources — books, Youtube... (Read More)


November 3rd - via:
Hi there! It took us a bloody while, but we can finally tell you a thing or two about the "PEPPERED RAINCOAT" reward tier. MOCK-UP IS A WIP! SUBJECT TO CHANGE. Please consider the risk, that the final product will probably look different. Here's a... (Read More)

PDF And Name In The Credits

November 2nd - via:
Hey, there. Let's talk about the rewards again. One specific backer reward, to be precise. The one for €40 — your name in the credits and PDF with art! Your name in the credits is mostly self-explanatory. HOWEVER, you may have noticed that... (Read More)


November 1st - via:
Hey, y'all. Vasiliy Most here. As if you didn't guess. So we've been talking to 3D spice, and we got our first peak at the PEPPERED Hotsauce recipe! It is subject to change, but here's how it'll probably look like: Mineral water Carolina Reaper... (Read More)


October 31st - via:
Hey, folks! Vasiliy Most here. We're almost there. There are only 9 days of the campaign left. I think it's a good time for a final push. Spread the word! Tell everyone about PEPPERED! Let's see how many people will back the project before the... (Read More)


October 29th - via:
Welcome to another episode of PEPPERED DEMO BREAKDOWN, where we analyze the creative process behind the game to show how video games tell stories. This time we'll delve into the process of creating levels. The most interactive parts of the game, in... (Read More)

Random Updates!

October 25th - via:
Hey, what's up? Vasiliy Most here. I'm writing the next chapter of "PEPPERED DEMO BREAKDOWN," which will be about level design. Hopefully, it'll be uploaded by the end of the week. Do you have any topic-related questions? I'd love to add them to the... (Read More)

Jump Mechanics

October 22nd - via:
Hey, what's up? Vasiliy Most here. How's your Saturday going? Things aren't always as straightforward as they seem. Say, for example, you decided to add jumping mechanics to your platforming game (for whatever reason). Easy, right? Check if the... (Read More)

Main Character Sketches

October 20th - via:
Hey, folks. Vasiliy Most here. The main character went through quite a few iterations before we decided on a final look. The only thing we knew for sure was that they won't have a name and be gender ambiguous. Because the main character is you.... (Read More)

NPC Design

October 19th - via:
Hey, how's it going? Vasiliy Most here. Back when I finished learning Unity and started working on "PEPPERED," I couldn't decide on the character's design guidelines. What should the people in the game world look like? First, we thought of making... (Read More)

Controller support + Merdeka Beach City Sprites and More!

October 18th - via:
Hey there, folks. Vasiliy Most here. Still. Thought I'd do something different this time and offer an actual game devlog! This kinda thing will be a lot more common once we're done with the Kickstarter campaign and can focus more on development.... (Read More)

Linux Port..?

October 17th - via:
Yo. Vasiliy Most here. Again. So I'll be straight with you. I have no clue what Linux is. I never even saw this OS — only vaguely heard that it exists, but that's about it. So I'm gonna go out on a limb and assume that Linux users also exist.... (Read More)


October 15th - via:
Welcome to the second part of "PEPPERED DEMO BREAKDOWN," where we take a look at the game's demo and analyze the creative process behind it. Today we'll be dissecting the "Suspect Located" scene. From the moment we meet police officer Merdeka to the... (Read More)


October 14th - via:
Hi, gang. Vasiliy Most here. So. Yeah. We're funded. Our Kickstarter reached 100%. It's done. The full version of PEPPERED will happen. I've never said "Thank you" as much as I did for the last month, but there really is not much else to say here.... (Read More)

Update #9 Beach City Reveal

October 13th - via:
Hey, folks. Vasiliy Most here. As if you didn't guess. So, we are but a step away from being fully funded. Only 400 euros left. It's a weird feeling - I want to celebrate already, but we're still not there yet. And there are also 27 days to go. So... (Read More)

Update#8 Custom NPC

October 12th - via:
How's it going, fellas? Vasiliy Most here. So a while back, we did a little thing called the "Fanart Contest," where people would submit their PEPPERED-related art. The prize? Your own custom NPC in the game! We have the same reward here on... (Read More)

Update #7 Something Dumb

October 11th - via:
Hey, how's it going? Vasiliy Most here. We're almost there! Only €2.5k left to get fully funded! So while we chug along to that goal, I thought I'd share something stupid. Whenever I stumble upon a well-made story (in a movie, TV show, cartoon, or... (Read More)

Update #6 Death Traps

October 10th - via:
Hey, y'all. Vasiliy Most here. Have you ever stumbled upon some random death trap in a platform game and caught yourself thinking, "Why is that there? Who built this place"? Probably not, because that's a dumb question. But I have. And I want my... (Read More)

Update #5 Hot Sauce

October 9th - via:
Hey, what's up? Vasiliy Most here. Okay, so one of the rewards I am personally looking forward to the most is hot sauce. I love hot sauces. And I want you to like ours too. It'll be a 148ml glass bottle filled with sauce by One thing to... (Read More)

Update #4 Name Tags

October 8th - via:
Hey there, folks. Vasiliy Most here. I hope you are having a lovely Saturday. A few people were confused about the "Your Name Tag In The Game" reward. So I decided to elaborate a bit on that. While traveling across the game world, it'll become... (Read More)


October 7th - via:
Welcome to the first part of "PEPPERED DEMO BREAKDOWN," where I will deconstruct the creative process behind the game. The first part is about one of the most crucial parts of storytelling — dialogue. DISCLAIMER This breakdown by itself is NOT... (Read More)

Update #2 Halfway There

October 6th - via:
Hey, folks. Vasiliy Most here. We're already got 53% funded, and we barely even started! That is insane; I'm still processing your enthusiasm. Unreal. It seems that we will reach 100% quite soon. Hopefully, right after that, we will reach our first... (Read More)

Update #1 WE'RE LIVE

October 5th - via:
And we're live. I cannot believe it finally happened. Right from the start, when we began working on the game, I knew we would go on Kickstarter. But seeing it happen, seeing people getting excited and donating, is mindboggling. Thank you all so... (Read More)

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