Submachine | card game for 1-4 players

A project in Gdansk, Poland by Mateusz Skutnik

Status: Active

Official card game of the Submachine franchise from the original creator of the series. Build a maze of rooms using cards from hand.
Backers: 802
Average Daily Pledges: $8,803
Average Pledge Per Backer: $263

Funding: $211,278 of $80,000
Dates: Jun 21st -> Jul 21st (30 days)
Project By: Mateusz Skutnik
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: just now


of goal


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Second and final stretch goal is decided! (by you)

July 12th - via:
So I asked you all a question in previous update and oh boy have you answered. In less than five minutes it was already quite clear what's your collective preference. Embossing!  Multi-level embossing at that. The plan is to rise everything that's... (Read More)

Stretch Goal #2! [aka the Final Stretch]

July 9th - via:
So here's my dilemma... On one hand:We can create a metal can with a clear view window (most likely acrylic glass). In this option you can see the card backside with that white symbol on it. That would be like you're looking through that brick portal... (Read More)

Half way there!

July 8th - via:
I'm working on the second stretch goal, will post tomorrow. Meanwhile - we're half way there in the campaign (time-wise, not money-wise).To celebrate, here's 28 minutes of single player gameplay, where I play the game several times. Enjoy!    (Read More)

More fitting and lore-friendly design of levers

July 6th - via:
One thing I learned from entire doors/ladders and colors debacle (in previous updates) is that you guys like lore-friendly nostalgic things from the Basement, since this game is based on the Basement section of the Submachine. So I replaced normal,... (Read More)

First stretch goal unlocked!

July 4th - via:
Congratulations to all of you! You managed to unlock metal can for this game, which makes it that much better looking and cooler. I remember long time ago playing Dobble with my kids and thinking - damn, I want my Submachine game to have metal can as... (Read More)

I listened to you some more and here's where we are at now. (Final colors update).

June 30th - via:
Green/yellow doors and ladders are back! And I'll keep them uniform throughout all rooms for continuity. However, chages made to architectural design, doors perspective and placement, panelling and ladder alignment are staying in, I'm only reverting... (Read More)

Ladder and door colors: I listened to you, I'll meet you in the middle.

June 29th - via:
Above is the revisioned version. ^ I agree that ladders and doors in previous update were too dark and basically blended a bit too much with walls. Here's my new take on it: not green, as I wanted to get away from uniform door/ladder color in all of... (Read More)

Slight card redesign. Just making it better.

June 28th - via:
I can't be idle.I'm slightly tweaking the design of all cards, nothing too major, just making sure they're as close to perfection as humanly possible.Can you find all differences between these two rooms?  (Read More)

New stretch goal, new reward, card redesign and we're twice as good

June 24th - via:
Hello! Here are the news:First stretch goal:I'll start with already published changes to the campaign. Our first stretch goal has it's... uhm... goal set. This goal, as you already know is the metal box for the game. The thing is - reaching this goal... (Read More)

24 hours after campaign launch... The first update.

June 22nd - via:
Guys!You are awesome.You managed to destroy that funding goal in only 2.5 hours after launch yesterday. Congratulations, you funded the game! Now I'm a bit overwhelmed with the reception of this project.  Thank You from the bottom of my heart. Now... (Read More)

If you have additional news that doesn't appear here, shoot us a link!