Submachine | card game for 1-4 players

A project in Gdansk, Poland by Mateusz Skutnik
003days 
:
02hours 
:
29minutes 

Status: Active

Official card game of the Submachine franchise from the original creator of the series. Build a maze of rooms using cards from hand.
Backers: 843
Average Daily Pledges: $7,832
Average Pledge Per Backer: $260

Funding: $219,298 of $80,000
Dates: Jun 21st -> Jul 21st (30 days)
Project By: Mateusz Skutnik
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$219,298

current pledge level
Last Updated: 27 minutes ago

274%

of goal

$242,794

trending toward
Trends are not projections. Read More >>

303%

of goal

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Latest News

Second and final stretch goal is decided! (by you)

July 12th - via: kickstarter.com
So I asked you all a question in previous update and oh boy have you answered. In less than five minutes it was already quite clear what's your collective preference. Embossing!  Multi-level embossing at that. The plan is to rise everything that's... (Read More)

Stretch Goal #2! [aka the Final Stretch]

July 9th - via: kickstarter.com
So here's my dilemma... On one hand:We can create a metal can with a clear view window (most likely acrylic glass). In this option you can see the card backside with that white symbol on it. That would be like you're looking through that brick portal... (Read More)

Half way there!

July 8th - via: kickstarter.com
I'm working on the second stretch goal, will post tomorrow. Meanwhile - we're half way there in the campaign (time-wise, not money-wise).To celebrate, here's 28 minutes of single player gameplay, where I play the game several times. Enjoy!    (Read More)

More fitting and lore-friendly design of levers

July 6th - via: kickstarter.com
One thing I learned from entire doors/ladders and colors debacle (in previous updates) is that you guys like lore-friendly nostalgic things from the Basement, since this game is based on the Basement section of the Submachine. So I replaced normal,... (Read More)

First stretch goal unlocked!

July 4th - via: kickstarter.com
Congratulations to all of you! You managed to unlock metal can for this game, which makes it that much better looking and cooler. I remember long time ago playing Dobble with my kids and thinking - damn, I want my Submachine game to have metal can as... (Read More)

I listened to you some more and here's where we are at now. (Final colors update).

June 30th - via: kickstarter.com
Green/yellow doors and ladders are back! And I'll keep them uniform throughout all rooms for continuity. However, chages made to architectural design, doors perspective and placement, panelling and ladder alignment are staying in, I'm only reverting... (Read More)

Ladder and door colors: I listened to you, I'll meet you in the middle.

June 29th - via: kickstarter.com
Above is the revisioned version. ^ I agree that ladders and doors in previous update were too dark and basically blended a bit too much with walls. Here's my new take on it: not green, as I wanted to get away from uniform door/ladder color in all of... (Read More)

Slight card redesign. Just making it better.

June 28th - via: kickstarter.com
I can't be idle.I'm slightly tweaking the design of all cards, nothing too major, just making sure they're as close to perfection as humanly possible.Can you find all differences between these two rooms?  (Read More)

New stretch goal, new reward, card redesign and we're twice as good

June 24th - via: kickstarter.com
Hello! Here are the news:First stretch goal:I'll start with already published changes to the campaign. Our first stretch goal has it's... uhm... goal set. This goal, as you already know is the metal box for the game. The thing is - reaching this goal... (Read More)

24 hours after campaign launch... The first update.

June 22nd - via: kickstarter.com
Guys!You are awesome.You managed to destroy that funding goal in only 2.5 hours after launch yesterday. Congratulations, you funded the game! Now I'm a bit overwhelmed with the reception of this project.  Thank You from the bottom of my heart. Now... (Read More)

If you have additional news that doesn't appear here, shoot us a link!