Mystiqa, Procedural Zelda-Like Action-RPG

A project in Mannheim, Germany by Julian Creutz
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Funding Successful

A procedural open-world action-rpg with a heavy focus on interesting exploration and interactions, challenging combat and epic loot
Backers: 285
Average Pledge Per Backer: €25

Funded: €7,066 of €3,500
Dates: Mar 17th -> Apr 16th (30 days)
Project By: Julian Creutz
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€7,066

current pledge level
Last Updated: April 16 @ 08:08 -0400 GMT

201%

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funding period ended

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Latest News

Arena Mode UNLOCKED!

April 16th - via: kickstarter.com
We unlocked Arena Mode! Arena Mode will be a PVP game mode, in which you battle your friends/foes in different arenas and fight against a gianormeous horde of monsters! The exact details will have to planned out, but it's going to be a cool... (Read More)

More Tracks Stretch Goal SMASHED!

April 15th - via: kickstarter.com
We smashed the third stretch goal: more tracks by Dale North! That's amazing guys! This means we're gonna have an extended soundtrack with more awesome boss tracks and others! Let's hit the next one, it's not far away!  (Read More)

Nintendo Switch Dev Kit Stretch Goal SMASHED!

April 14th - via: kickstarter.com
We hit the next Stretch Goal: Nintendo Switch Dev Kit! This allows me to purchase the Nintendo Switch Dev Kit early and bring Mystiqa to Switch! Let's get the next one!  (Read More)

Last 48 Hours!

April 14th - via: kickstarter.com
It's the last 48 hours of the campaign! I wanna encourage you guys who have pledged 10 bucks to increase your pledge to at least 15! You will get an additional game copy that way! Let's get some STRETCH GOALS!  (Read More)

Vita Update, Shoutouts, Mystiqa x 9 Years of Shadows

April 11th - via: kickstarter.com
Hey guys! A little update on the Vita Dev Kit Goal. I was informed that the PS Vita Dev Kit is no longer available for purchase, so I have to rely on a publisher or someone who already owns the dev kit for publishing on Vita. It's removed from the... (Read More)

First Stretch Goal SMASHED!

April 10th - via: kickstarter.com
We hit the first stretch goal: Arcade Mode! Arcade Mode will be another way to play the game in which you infinitely explore dungeons while trying to score the highest until you die. It will involve decisions you can make, such as what dungeon to... (Read More)

New Stretch Goals and New Exclusive Reward!

April 9th - via: kickstarter.com
I updated the stretch goals! Here they are How many can we hit? Additionally, I added a new reward: Post-Success Extra Game Copy! Pay half the price for another game copy for a friend, your partner or whoever else. I encourange all of you guys to... (Read More)

We're funded!

April 9th - via: kickstarter.com
We did it, guys! Thanks for your incredible support. I was questioning the success of the campaign 2 weeks into it, but changing up the graphics not only strengthened my will to achieve completion but also boosted the campaign hugely in my opinion!... (Read More)

Almost there!

April 8th - via: kickstarter.com
We're so close to being funded guys! 93%! Get the word out there! There's also a fresh game live on kickstarter, check it out: http://kck.st/39NGmz3  (Read More)

We're over 70% funded!

April 6th - via: kickstarter.com
We're over 70% funded guys! It's looking good. Let's hope we can hit the goal! Also a reminder that the new demo is out to play! Cheers.  (Read More)

We're over 50%!

April 3rd - via: kickstarter.com
We've surpassed the 50% line, actually we're close to 60%! Let's hope we can do it! Cheers.  (Read More)

New trailer is online!

April 2nd - via: kickstarter.com
The new trailer is online! I hope you guys like it. The demo will hopefully be released tomorrow, I should be finished then with all the graphics. Cheers!  (Read More)

I had been dreading re-drawing the golem, but I think it turned out really well, right?!

March 31st - via: kickstarter.com
New demo and trailer coming tomorrow! You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

Graphics are progressing nicely!

March 30th - via: kickstarter.com
Forest and desert are almost completely done. Hoping to get all the important stuff done 'till wednesday to update all the pages. You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

It's official: Mystiqa is getting a graphics overhaul!

March 28th - via: kickstarter.com
I've made the decision to give Mystiqa a complete graphics overhaul. Here is a first glimpse at what you can expect: You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 I hope you'll all like... (Read More)

v0.7.7 Release - Optional Tutorial and Bug Fixes

March 27th - via: kickstarter.com
A new demo patch is live! This update introduces an optional tutorial for new players which guides their way in the early moments of the game and explains the mechanics. It's good for people who have failed at a previous attempt of playing the demo.... (Read More)

Optional Tutorial in the Works!

March 26th - via: kickstarter.com
I'm currently implementing an optional tutorial for the game. It will guide you through the early stages of the game and explain things you might have missed. That's a great opportunity for players to get into the game who failed at their first blind... (Read More)

Free 34$ value Soundtrack Bundle by Scarlet Moon Productions for all backers!

March 25th - via: kickstarter.com
Scarlet Moon Productions gifts all backers a 34$ value soundtrack bundle by Dale North (and a few others), the planned composer for the music of Mystiqa. He is well known for his amazing work in Sparklite and Wizard of Legend just to name a few. You... (Read More)

Mystiqa Backers to Receive Dale North Composed Five-Album Soundtrack

March 24th - via: popgeeks.com
Scarlet Moon Productions announced every backer of the Mystiqa Kickstarter would receive a Dale North composed, five-album, soundtrack. (Read More)

1/3 Funded!

March 20th - via: kickstarter.com
Mystiqa is 1/3 funded! Thanks for your support guys! It's still a long way to go, but there's plenty of time left. We can do it!  (Read More)

25% Funded!

March 19th - via: kickstarter.com
We just hit the 25% mark! Thanks for your support guys!  (Read More)

Demo Update fit for Mac and Linux Users

March 19th - via: kickstarter.com
A NEW DEMO UPDATE has been uploaded! It makes it so Mac and Linux users don't rely on having to seperately install Mono to run the game. I hope this makes it easier for all you Mac and Linux users!  (Read More)

20% funded after first 24 hours!

March 18th - via: kickstarter.com
Mystiqa is 20% funded after the first 24 hours! Not bad. Thanks for all your support and let's hope Mystiqa will get funded in the next 29 days guys!  (Read More)

MYSTIQA Launches Kickstarter Campaign

March 18th - via: popgeeks.com
For three years now, indie game developer Julian Creutz has been toiling on his big project…a procedurally generated top-down action RPG called MYSTIQA. The game is nearly done, except for one final step….the Kickstarter to get it polished. (Read More)

Procedurally-generated action-RPG "Mystiqa" looking to release on Switch via Kickstarter, goal set at just $7.5k

March 17th - via: gonintendo.com
Independent videogame developer Julian Creutz is pleased to announce his procedurally-generated top-down action-RPG, MYSTIQA, for release this September 2020. (Read More)

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