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Grim Dawn

A project in Boston, MA by Crate Entertainment

Funding Successful

An Action Roleplaying game set in a war-torn, Victorian era, fantasy world where humankind has been pushed to the brink of extinction.
Backers: 12457
Average Pledge Per Backer: $43

Funded: $537,515 of $280,000
Dates: Apr 17th -> May 18th (32 days)
Project By: Crate Entertainment
video gamefantasyaction rpg +Suggest

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Last Updated: May 28 @ 05:36 -0400 GMT


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Latest News

Pressure Drop: From Grim Dawn to a Brighter Tomorrow

August 19th - via:
How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve (Read More)

How Grim Dawn carved a niche in the competitive action RPG genre

April 18th - via:
Bruno emphasizes that Grim Dawn isn (Read More)

Bringing in the New Year B16 Style

December 31st - via:
We've just pushed out B16, which includes a ton of cool improvements and additions, including 2 new side quests, a little more environmental variation in the early areas, a couple small undergrounds, a new art set for the Warden's lab and more! The... (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via:
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Early Access Keys Sent to All Backers!

December 25th - via:
Happy holidays to everyone observing them! New Steam keys for early access should have appeared in all backers (who don't already have early access) Humble Store pages this afternoon. Check out the post on our forum for further details:... (Read More)

Development mini-update and gameplay polls

December 8th - via:
Some interesting polls have been posted by playtesters on the forum and we're curious to see the results. I wanted to make sure KS backers had a chance to share their thoughts. Game difficulty: (Read More)

Early access keys now available!

October 18th - via:
In yesterday's update I mentioned that I'd be posting an update on when people with "beta" level access would be able to play and, well, that time is now! Early access Steam keys are now available on Humble Store pages for tiers that include beta... (Read More)

Build 13 and Nightblade Mastery are live!

October 17th - via:
It's mid October and what has turned out to be a rather large build is ready just in time for your weekend enjoyment! It includes the long awaited Nightblade mastery and a host of other improvements, including rework of the Burrwitch Outskirts area.... (Read More)

Build 12

September 14th - via:
Greetings GD Backers! At long last, Build 12 has finally been released into the wild. This was a huge effort due to significant rework of the pathing system that was necessary to fix a major performance issue some people were experiencing. We also... (Read More)

"Lazy devs, where's my game?!" or "Delayed satisfaction"

August 16th - via:
I hope everyone who has alpha access is enjoying Grim Dawn so far and based on forum comments, it seems like you are. : ) We've been hard at work releasing new builds to squash bugs, improve performance and add features. B12 is a big one with an... (Read More)

Upgrading Now Available

July 14th - via:
I just wanted to post a quick update to let anyone interested know that it is now possible to upgrade to a higher tier. We're very sorry this took so long for those who have been requesting to upgrade for, in some cases, more than a year now. We were... (Read More)

Clarification on Keys / Using them

May 14th - via:
It seems there is still some confusion about where to use what key, so I apologize for sending out another email but I thought it might better reach people than trying to respond in comments. For further information, we will continually update the... (Read More)

How to Claim Your Steam Key and Download the Alpha

May 14th - via:
Sorry folks, it seems I left out part of the instructions for retrieving your Steam keys. We've partnered with Humble Store to help handle the key distribution and future sales of Grim Dawn so that we can focus on development. They will be providing... (Read More)

D20: Kickstarter Theory and the Return of the RPG Superstar

March 11th - via:
Something that has become readily apparent over the last six or so month is that crowdfunding has become both the salvation and the refuge of “risky” gaming ventures. I use the term risky advisedly, hence the inverted commas. I don’t mean risky in terms of hard to achieve or of dubious legality, but rather those projects that are deemed too risky for major publishers to want to touch. (Read More)

The State Of Projections

August 2nd - via:
Hello my fellow data addicts. Today I wanted to touch on the progress of the experimental projection cone chart. As some of you may have seen a few weeks ago, I added a tabbed interface to the charts so the experimental charts were a little less top-secret. (Read More)

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