A Fine Mend - Reimagining The Games We Love To Hate

A project in Pittsburgh, PA by A Brown
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Funding Unsuccessful

A collection of four brand new games that can be played using classics that are probably already in your closet. A Make/100 project.
Backers: 77
Average Pledge Per Backer: $29

Funded: $2,217 of $4,700
Dates: Jan 15th -> Feb 11th (27 days)
Project By: A Brown
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$2,217

current pledge level
Last Updated: February 11 @ 18:07 -0500 GMT

47%

of goal
funding period ended

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Latest News

The Final Hours!

February 10th - via: kickstarter.com
Rest assured, the last has not been seen of the Fine Mess crew! Mwuahahahahaha! *clears throat with dignity* We learned quite a bit through all this. More, in fact, than the sum total of what we believed we didn't know, which means that what we... (Read More)

Down to the final week...

February 4th - via: kickstarter.com
Folks, I think we can safely say that unless something miraculous occurs, this project is unlikely to be funded. We will continue to tell everyone we know (which is probably almost everyone reading this, lol) and we encourage you to tell everyone you... (Read More)

So begins the second week...

January 24th - via: kickstarter.com
Well, things are literally chugging along. I am reminded of a tiny locomotive that believed in the power of positive thinking. He’s dead now. But unlike that timid, tiny train, A Fine Mend is still kicking. Even if it feels like the elevator doors... (Read More)

Remix Monopoly, Cluedo and other classics into better games with hack collection A Fine Mend

January 18th - via: dicebreaker.com
Breathe new life into the stuffy boxes in the back of your closet with A Fine Mend, a printed set of rules for hacking readily-available board games such as Monopoly. Designers A Brown and John C. Zielinski set out to discover a new purpose for the titles everyone and their grandparents likely have tucked away under a bed or in the attic storage. (Read More)

So it begins...

January 17th - via: kickstarter.com
Okay, I won't lie, the entire process of getting something launched is intimidating, and I screwed up. I thought I set it to launch on Sunday, only to get my email flooded with people trying to 'help me' promote my project because I got the date... (Read More)

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