About the project:
Ashes Without Number is a tabletop role-playing game for the end of the world. Whether as a civil collapse, alien invasion, zombie uprising, or post-apocalyptic wasteland, the game is built to give a GM the tools they need to carve out their own special slice of Hell.
Campaigns set amid radioactive dunes and savage mutant perils are supported in these pages, along with near-future tales of civil collapse, global plagues, and horrific shambling hordes. Just as with all Sine Nomine games, however, the book is built to support a GM in fashioning their own personal apocalypse, building worlds and settings to explore the kind of games they want to run.
Ashes Without Number is built on the same sturdy old-school game system as its sister-games in the Without Number line. Whether the fantasy adventures of Worlds Without Number, the sci-fi explorations of Stars Without Number, or the cyberpunk desperation of Cities Without Number, the game within these pages is built to interface smoothly with all these resources. The old-school framework also allows easy importation of other OSR games and content to help flesh out your own campaign.
A classic framework of six attributes, hit points, saving throws, and other traditional elements is supported by genre-specific rules and tools for bringing the right flavor of ruin to the table. Gritty perils of disease, traumatic stress, lingering wounds, and starvation are pointed up for campaigns set in a tragic near-future chaos, while wasteland marauders have support for mutations, scrap-built gear, and enigmatic ancient tech. These systems are built to snap smoothly into place in your campaign, letting you pick the ones that fit the feel you’re aiming to create.
But at its heart, Ashes Without Number is shaped around the same system-neutral Sine Nomine tools that have won the other Without Number games such a warm place in the hearts of working GMs. Tools for building adventures, ruins, survivor enclaves, looming crises, horrible mutant creatures, and a host of other useful content are all designed to be system-neutral and usable with your own game of choice. Need to put an exploration-worthy ruin into your game? Just follow these tables and guidelines to get a quick, playable chunk of gaming fun, from the site’s first-glance impression to the useful salvage still left amid the rubble.
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